Zerk doesn't fill any niches that other perks don't fill better. Inexperienced Zerks tend to go for body damage, which is a no-go at higher levels where body damage is a waste. You may body block their shots or stumble large Zeds, making it difficult for precision perks to land effective shots. Head health is 30-50% of the body health, meaning headshots kill at least twice as fast.Īt higher levels, Berserker is frowned upon as it can disrupt precision perks. Precision teams are very powerful at high levels of play because of head damage. Some call these precision perks given that these perks focus on head damage, or are most effective when dealing head damage. The Ballistic/Precision perks synergize with each other very well, and in a team game, teamwork is the most important thing. You may be kicked on the spot for playing Borderline or Unviable perks. Although I find tierlists distasteful, it is a good guide on what's considered griefing at higher levels of play. Here's a very rough tierlist of the perks. If your team is already composed of Precision perks (Gunslinger, Sharpshooter, Commando), then picking Berserker may not be a good choice. Will picking this Perk disrupt the current team composition? This Perk may also drain resources of the Medic, as this Perk is designed for close-quarters combat, meaning you will take damage, and you will take damage often.Ģ. To answer this question, you must answer two others:īerserker has high durability and mediocre damage output.
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